Lisa Jamhoury


Double bill with Bag of Worms

Art, technology, and history intersect as the captivating live performance Maquette traces the human body’s passage into the virtual realm.

Lisa Jamhoury’s live interactive performance Maquette leverages motion capture technology, avatars, and dance to explore the parallel histories of averaging and idealism in art and society. Live performers’ movements drive avatars in a projected virtual world, creating a genre-bending story that unfolds both physically and digitally, and traces the body’s passage between realms.



ONX Studio
645 Fifth Ave Olympic Tower
New York, NY 10022

MAXMachina Artist Profile

Lisa Jamhoury is a Lebanese-American movement artist and programmer creating embodied, computational experiences. Rooted in contemporary circus and mindfulness as means to engage trauma, her practice includes interactive performances, installations, and websites that encourage a consensual, celebratory approach to humanity’s shared physicality. She is a Y8 member of the New Museum’s NEW INC Extended Realities Track, and recently completed residencies with the 2021 session of the Conference on Movement and Computing, and New York University’s Interactive Telecommunications Program (ITP), where she completed her masters degree and is an adjunct arts professor. As an aerial acrobat, she has choreographed and performed across the United States, including commissioned work for the Streb Lab for Action Mechanics and TEDx Brooklyn. Her computational work has been recognized by Ars Electronica, Meta Open Arts, Contemporary Art Society, CultureHub, Google/NYU xStory, and others.


Creator   Lisa Jamhoury

Choreography & Performance  Hybrid Movement Company:
Françoise Voranger
Grasshopper Mitch
Andrea Nikki Ortiz
Graham Reese

3D Modeling  Woraya Boonyapanachoti, Rongyu Li, Guðjón Örn Lárusson, NYCAP3D

Audio Effects  Nicholas de la Motte

Dramaturg  Emily Reilly

Storyboard Illustration   Jessica Hearn

Unreal Engine Development   Sneha Belkhale, Kevin Peter He, Matt Romein

Producer   Mary John Frank

Unreal Engine Developer & Technician  Christopher Strawley

Audio Engineer   Matt McCorkle

Created with Support from   NEW INC / New Museum, ONX Studio / Onassis Foundation, OptiTrack, Media Art Xploration

Tech & Materials  OptiTrack Motion Capture System, Unreal Engine, 3D Modeling, Photogrammetry, Immersive projection, Genelec Spatial Sound