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Sneha Belkhale is a real-time graphics engineer with a background in Mathematics and Game Development. She has worked professionally in the XR space for the last four years, working on projects ranging from VR Immersive Theater to Live Motion Capture Performances.


She is currently focusing on developing short films, music videos, and live performances in Unreal Engine, and bringing the intricacies of the physical world into her digital spaces using tools such as motion capture, virtual production, and HoudiniFX.


She loves working with actors, dancers and musicians, and creating alternate realities for them that can push their creativity and expression. She enjoys seeing the feedback loop that happens, where the physical affects the digital, and digital seeps its way back into the physical.


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